Did you not intend to address the 3 criteria Runehammer brought up?
Otherwise a MVP resolution, damage, and health / encounter building system is cool, certainly hits the memorizable criterion, but I'm not sure about the first two.
Haha. You are correct. I took my eye off the ball when I got all the way to the end of it. My hope was to do more examples with those three tenets in mind. Showing how you could make minimal rules or bigger rules with the pressure system
Did you not intend to address the 3 criteria Runehammer brought up?
Otherwise a MVP resolution, damage, and health / encounter building system is cool, certainly hits the memorizable criterion, but I'm not sure about the first two.
Haha. You are correct. I took my eye off the ball when I got all the way to the end of it. My hope was to do more examples with those three tenets in mind. Showing how you could make minimal rules or bigger rules with the pressure system