I think writing One-shots for other people is HARD. I realize that my own structure for game prep is very unique and specific to the things I like to do as a Game Master. So…I’ve been trying lately to distill down what a One-Shot needs, and how can I make it universal for other GMs (mainly cause I’m creating a book currently).
I’m a big fan of the five-to-six scene structure—like bones laid out beneath the soil, each encounter leading deeper into the myth, tightening the grip until the finale can’t be avoided. Interconnected scenes give you rhythm. Intent. They carve a path, even if the players don’t realize they’re walking it until it’s too late. It’s a beautiful way to control pacing without sacrificing agency. Solid insigh! This is how you snare a story without choking it.
I’m a big fan of the five-to-six scene structure—like bones laid out beneath the soil, each encounter leading deeper into the myth, tightening the grip until the finale can’t be avoided. Interconnected scenes give you rhythm. Intent. They carve a path, even if the players don’t realize they’re walking it until it’s too late. It’s a beautiful way to control pacing without sacrificing agency. Solid insigh! This is how you snare a story without choking it.
Love this comment. Not only the sentiment but how it was written
Wow, this is well thought out. Thanks for sharing
Thanks! Appreciate you reading it ;)
Awesome article.