Discussion about this post

User's avatar
Merritt Miera's avatar

I’m a big fan of the five-to-six scene structure—like bones laid out beneath the soil, each encounter leading deeper into the myth, tightening the grip until the finale can’t be avoided. Interconnected scenes give you rhythm. Intent. They carve a path, even if the players don’t realize they’re walking it until it’s too late. It’s a beautiful way to control pacing without sacrificing agency. Solid insigh! This is how you snare a story without choking it.

Expand full comment
Christopher Boone's avatar

Wow, this is well thought out. Thanks for sharing

Expand full comment
3 more comments...

No posts