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Maurício Garcia's avatar

Maybe also consider how many characters are Incapacitated (or equivalent condition) on each side, so that crowd control spells and abilities are more useful

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Mage Advice's avatar

I quite like the idea, I think it solves the problem of bogging down a session with multiple lengthy combats.

DC20 has a similar notion with combat skill challenges and I think they are fun, possibly a little more cinematic.

I wonder if some of the other concerns raised might be tackled by adding an objective or target. As combat begins, saying something like:

"This is a one round combat, to succeed you must kill the Goblin leader before he reaches the beacon..."

I'd certainly give it a go in my sessions.

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